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UNICORN1-50

GTA 5 Real Cars DLC

42 posts in this topic

Oh okay yes that works. I thinked that the gta cars are edited my fail

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hay...how to spawn cars ? i follow everything.. but cant spawn from trainer... please help me

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hay...how to spawn cars ? i follow everything.. but cant spawn from trainer... please help me

use my trainer.ini file

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how to install and where i will place this? dlc.rpf

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how to install and where i will place this? dlc.rpf

in dlcpacks folderl...create a folder 4c n paste in tat

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in dlcpacks folderl...create a folder 4c n paste in tat

Hy Bro I'm confuse I mean there's a lot of folder in the modpack do I copy all to 4c folder I created or is this a kind off replacement vehicle becux I'm seeing x64i.rpf,x64e.rpf nd others just curious

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Hy Bro I'm confuse I mean there's a lot of folder in the modpack do I copy all to 4c folder I created or is this a kind off replacement vehicle becux I'm seeing x64i.rpf,x64e.rpf nd others just curious

Create mods folder in GTA 5 directory in that create update folder followed by X64 in that create dlcpacks folder then crete 4C folder and paste the dlc.rpf in that.

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is this dlc require a higher perfomance ?

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is this dlc require a higher perfomance ?

No. if you want a good FPS as there are couple of cars with high poly. But the standard game requirements is more than enough to use these.

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okay niceee

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can you re upload?..link is down...

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bro, can i MOD Cracked GTA V ?

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Shame links dead as be good have cars etc in game !!!

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Thanks bro

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  • Similar Content

    • By LowEnd
      So I tried installing the latest repack of GTA 5. And the installation went good untill I hit 52.6%. after that it just stuck. I waited for an hour then checked the task manager and the setup was using 0% of my CPU. So I knew there's a problem.
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    • By KiZaczek
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    • By Inam Ul Haq
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      METHOD 1
      STEP 0 - Clarification/Preparation
      This will allow you play any DLC you want for games that you actually own on steam (or via family sharing).
      Please don't share this information with everyone, as Valve could patch this.
      First make sure, you have the game installed (obviously).
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      Features:
      +++++++++
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      - Support for the games that are making the use of steamclient.dll
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      Installation (x86):
      ++++++++++++++++++++
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      - Copy steam_api.dll and cream_api.ini to the game folder *
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      - Enjoy

      * It's possible to choose between the logger CreamAPI version (features the ability to log for the installed DLCs) that is located in log_build folder and the non-logger one that is located in nonlog_build folder.

      Installation (x64):
      ++++++++++++++++++++
      - Download and extract the DLC you want
      - Rename the original steam_api64.dll to steam_api64_o.dll
      - Copy steam_api64.dll and cream_api.ini to the game folder *
      - Configure cream_api.ini (see "Confuguration notes" below)
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      * It's possible to choose between the logger CreamAPI version (features the ability to log for the installed DLCs) that is located in log_build folder and the non-logger one that is located in nonlog_build folder.

      Configuration notes:
      ++++++++++++++++++++
      - Some games do have a special check of steam_api.dll/steam_api64.dll, so if it's modified, game won't start anymore (e.g. Magicka)(also some games are checking if there is an *.ini file inside the directory).
      In order to be able to play such games with unlocker, you should set the "extraprotection" option to "true".
      Keep in mind that some games still won't work (e.g. Serious Sam HD: TFE/TSE) if they have more custom checks then expected.
      - Some games do support the automatic DLC unlock, so then you can put : unlockall = true and every DLC will be unlocked
      - Some games do NOT support the unlock mentioned above so you should manually enter it in [dlc] section. Here is an example:

      [dlc_index]
      0 = 251080
      1 = 251081
      2 = 351460

      Notes: Keep in mind that the index should ALWAYS start from 0.

      - [dlc_subscription] is used for checking a DLC ownership. Configuration of this section is a very important step, otherwise a DLC, most likely, won't be handled properly.
      Here is an example of how this section should be configured:

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      ; Cities: Skylines - Snowfall
      420610 = true
      ; Cities: Skylines - After Dark
      369150 = true

      Notes: Keep in mind that if the DLC's ID is not inside of the section or it's value is set to "false", then the specified DLC WON'T be subscribed !

      - Some games do require a PROPER names being set for every DLC (e.g. Borderlands 2 or Rise of the Tomb Raider). So you should put it to [dlc_names] section with the SAME order you put @[dlc] section:

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      0 = Awesomenauts - Abyssal Swiggins Skin
      1 = Awesomenauts - Admiral Swiggins, PHD Skin
      2 = Awesomenauts - Battle Nibbs Skin

      - Starting from the v2.0.0.6 there is a possibility to use the tool as the lightweight steam wrapper. By default the wrapper mode is tuned off. To turn it on,
      change the "wrappermode" key in "steam" section to "true":

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    • By Steverogers
      Hello Corepack Team.
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