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How to play R6S (Detailed guide)

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Overview

Hello all, today I'm gonna teach you guys one or another about Rainbow Six Siege.
a lot of people find it difficult to play R6S but it isn't actually that hard. You can be a god at FPS games but when you don't know how to play R6S, you will fail miserably.
and that's the part I come in to help you guys out! Everyone starts as a rookie no matter how good you are at FPS games. 

Tom Clancy's Rainbow Six Siege offers Counter-Terrorist Units from different nationalities across the world.
With each CTU featuring Operators apiece for base game CTUs, two attackers and two defenders, and two Operators apiece for DLC, one attacker and one defender. 
Only one Operator may be chosen from each specialty per round and cannot be changed until the round is over. 
Each Operator features a selection of different 
weapons, abilities, and equipment, all of which can be extremely limited and must be used wisely. 
Customization items, such as
weapon attachments, weapon skins, or even Operators themselves are obtained through earning and spending Renown.

Matches are conducted in a 5v5 manner, with each player only receiving one life per round. As such, it is extremely important to communicate with teammates and plan assaults when attacking or defense when defending. 
Attackers start each round with 60 seconds to send a 
Drone to survey and detect items in the environment, allowing players to find enemies and targets and mark them. 
Defenders, on the other hand, have the ability to fortify their location and prepare for the inevitable assault by the Attackers. 
This is done through setting up 
Reinforced Walls and Barricade around the area as well as deploying unique abilities to help defend the area such as with Bandit's Shock Wires or Mute's Signal Disruptors.

The game features the "three main pillars" - teamwork, tactics, and tension
Each map features multiple locations for both the 
Attackers and Defenders to choose from, greatly increasing the importance in conducting surveillance. 
Each map is designed to be close-quartered oriented, and have an emphasis on verticality and destruction.

The destruction system allows players to break structures by planting explosives on them or to make bullet holes on walls by shooting it
The environments of the game feature a layered material system, in which environmental objects of different materials show different reactions to player's attack. 
Players may gain tactical advantages through environmental destruction, and that the system aims at encouraging players to utilize creativity and strategy. 
In order to create a realistic game play, a bullet penetration system is featured, in which bullets deal less damage when they hit enemies through structures. 
This creates an ever-changing environment on the map, making it vital for players to be cognoscenti of their surroundings and work together.


Game Modes

The game features three main game modes - Situations, Multiplayer, and Terrorist Hunt.
The Situations game mode features ten tutorial missions that allow players to practice game play concepts offline against bots and gain a better familiarity with the game.

Multiplayer features three sub game modes - Bomb, Hostage, and Secure Area.
All game modes play extremely similar but have radically different objects, being relatively self-explanatory.
With each match being 5v5, players have less than four minutes per round to secure their objective, with each team needing to win at least three rounds to win the match.


Operators
Attackers and Defenders each feature unique Operators, with only one of each Operator able to be active per round.
The Recruit is an exception to this rule as he is available to both sides and each team can have more than one.
Developers have also stated that they want to have somewhere between 50-100 Operators by the end of the games life cycle.

 

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Maps

The base game features a total of 10 maps, each featuring their own day and night variants.
Bartlett University was released in December 2016 after large amounts of requests from the community.
Four more maps were released in 2016 as a part of Year One, with one map available in each of the four expansions.
Three more maps will be released in 2017 as a part of Year Two. All maps released after launch will be free to everyone at no extra cost.


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Map guides & tactics from King George (R6S Pro Player)

King George is a Pro R6S Player who plays for Team Rogue. He was so kind to put detailed videos for us to learn the game even better.
So I suggest you watch all the videos so you will understand the game better like map knowledge and tactics.

 

Chalet (Defense & Attack)

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Oregon (Defense & Attack)

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Kanal (Defense & Attack)

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Clubhouse (Defense & Attack)

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Bank (Defense & Attack)

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Border (Defense & Attack)

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Kafe (Defense & Attack)

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Consulate (Defense & Attack)

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Skyscraper (Defense & Attack)

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House (Defense & Attack)

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Hereford (Defense & Attack)

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Presidential plane (Defense & Attack)

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Yacht (Defense & Attack)

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Favela (Defense & Attack)

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Bartlett (Defense & Attack)

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Coastline (Defense & Attack)

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Theme Park (Defense & Attack)

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Tower (Defense & Attack)

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Basic Spawn Exit/Peek Guide

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Barrel Attachments Guide (including recommended barrels for every weapon)

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Muzzle Brake: Reduces vertical recoil more than the other two barrels, particularly on the first shot, and also re-centers crosshair faster, resulting in extremely tight 2-3 shot bursts and allowing for less time between bursts. However, it does nothing for horizontal kick. The in-game description makes it sound like this attachment only helps with single fire weapons like pistols and DMRs but this is definitely not the case.

Flash Hider: The flash hider does not hide your bullet trails or get rid of the indicator on the enemy's screen showing where you're shooting from as some people seem to think. It diverts the muzzle flash sideways so that it doesn't obscure your view of your target. Some people find this useful, others don't notice the muzzle flash enough for it to be a problem. The flash hider reduces vertical and horizontal recoil for bursts of up to 5 shots. However, it doesn't reduce vertical recoil as much as the muzzle brake and doesn't reduce horizontal kick as much as the compensator. Putting this on a weapon is never a bad idea, and whenever there was no clear winner for best attachment on a certain weapon, I defaulted to this.

Compensator: The in-game description for this attachment is misleading. It claims to reduce the overall weapon kick over time for rapid firing, which makes it sound like the longer you fire it, the less muzzle climb you get. In fact the compensator doesn't seem to reduce muzzle climb at all and only affects horizontal recoil. When equipped with the compensator, you will have to deal with a lot of muzzle climb, particularly on the first shot. However, if you can control that initial kick, the rest of your burst will be extremely accurate, as vertical recoil is more predictable and therefore easier to control than horizontal recoil. On weapons with low vertical recoil like the C7e, this attachment works wonders.

 

L85

Flash Hider

This rifle is just about manageable with the compensator but both the muzzle brake and flash hider were far easier to get headshots with. The muzzle climb is very manageable with the flash hider so choose it over the muzzle brake to minimize the horizontal kick.

SMG-11

Compensator

You can burst fire this thing accurately with both the flash hider and the compensator, but the recoil gets crazy if you try and go full auto with the flash hider. For this reason, I recommend the compensator as it makes the weapon more versatile.

AR33

Muzzle Brake

The AR33 has just a little too much vertical kick for the flash hider IMO so the muzzle brake wins out here.

G36c

Flash Hider

This gun actually works great with all 3 attachments so pick based on how much vertical vs horizontal recoil you want. As I said though, when in doubt, pick the flash hider.

R4-C

Flash Hider

Again, works fine with all 3 attachments. So choose based on how much vertical vs horizontal kick you want.

556xi

Flash Hider

Works surprisingly well with the compensator but the flash hider and muzzle brake made headshots much easier.

F2

Muzzle Brake

The FAMAS has a lot of muzzle climb and so gets the most benefit out of the muzzle brake. It's still manageable with the flash hider but you'll be fighting the recoil all the time.

AK12

Muzzle Brake

Just a little too much vertical kick for me to be able to recommend the FH or Comp.

AUG

Flash Hider

Manageable with the compensator but much easier to handle with the lower muzzle climb that comes with the flash hider.

552 Commando

Flash Hider

Too much vertical kick for the comp, too much horizontal kick for the brake.

G8A1

Flash Hider

This weapon kicks hard so you want all the help you can get controlling that muzzle climb. This was one of the few weapons I switched from the ACOG to the Holo because there's no point trying to engage people at long range with this weapon.

C8-SFW

Flash Hider

Good news, everyone! You don't need a masters degree in recoil control to use this weapon anymore! It's still one of the harder assault rifles to use but the first shot kick is now reasonable enough for me to recommend the flash hider.

MK17

Flash Hider

Surprisingly, all 3 attachments work fine on the MK17 but, as usual, the muzzle brake and flash hider work a little better. Choose between the MB and FH depending on whether you want less vertical or horizontal kick.

PARA-308

Muzzle Brake

Again, to my surprise, all 3 barrels worked fine here. This weapon has very little horizontal recoil though so it doesn't benefit as much from the flash hider or compensator as other weapons.

M249

Flash Hider

This is the worst weapon in the game. It is terrible at all ranges and with any combination of attachments. If you must use it, use it with a holo and FH to mitigate the ridiculous amount of muzzle climb. Nothing you can do about the equally ridiculous horizontal kick.

Type-89

Compensator

One of the biggest surprises that came out of my tests. The low vertical recoil of this weapon means you can stick a compensator on it and still burst fire it just fine. Do not trust the recoil charts for this weapon.

Bearing 9

Compensator

Much like the SMG-11, you can burst fire the Bearing 9 just fine without a FH so use the compensator so that you can stay on target when you need to empty the magazine.

C7e

Compensator

Another surprise, although it shouldn't be in retrospect. This thing has so little vertical kick that putting a compensator on it turns it into a goddamn lazer beam.

PDW9

Compensator

See the C7e. Why use the MB or FH when there's no muzzle climb to compensate for.

FMG9

Flash Hider

A lazer accurate SMG with almost no muzzle climb. If this thing could use a compensator I'm sure I'd be recommending that but it can't.

MP5k

Flash Hider

When using the Comp, the MP5k has just a tiny bit too much vertical kick on the first shot for my liking.

UMP45

Compensator

There's very little muzzle climb to deal with here but the UMP does drift to the right a little so take the compensator to mitigate that.

MP5

Flash Hider

The MB and FH both work very well on the MP5 but with so little vertical kick you might as well use the FH.

P90

Flash Hider

The P90 now has noticeably less kick on the first shot than it used to, making the flash hider the more viable choice now. With a little bit of recoil compensation, you can now get really accurate 5-shot groupings with this thing.

9x19vsn

Compensator

The first shot will kick a little harder than most SMGs but from the 2nd shot onwards this thing is a lazer. Don't be tempted to sacrifice horizontal stability to reduce that first shot kick. Stick a comp on it, aim for the upper chest and pin the trigger.

416-c

Compensator

The recoil chart for this weapon is a big fat lie. It makes it look like the compensator gives this weapon super high vertical kick when it's actually very manageable. The spawn peekers among you may prefer the muzzle brake though.

MP7

Compensator

Now that the ACOG is no longer an option, the MP7 is much more manageable with the compensator than it used to be.

MPX

Compensator

The FH works fine too but this weapon has so little vertical kick you might as well focus on maximizing horizontal stability.

M12

Flash Hider

The M12 is super easy to control no matter what attachments you use. The muzzle brake is slightly better for recoil control but the M12 has obtrusive muzzle flash that makes the FH the better option in practice.

Vector

Compensator

Much like the sidearm SMGs, you can burst fire this weapon accurately without the help of a flash hider or muzzle brake.

T-95 LSW

Flash Hider

This weapon refuses to behave itself with anything except the flash hider. The recoil is all over the place with the muzzle brake and if you use the compensator, you're 2nd shot will land in a different postcode to your first.

T-5 SMG

Flash Hider

The recoil pattern for the T-5 is pretty much a straight vertical line so it doesn't benefit from the compensator as much as some of the other SMGs.

Scorpion EVO 3 A1

Compensator

High ROF + 50 round magazine = Lots of spraying. If you find the first shot kick to be too much for you, the flash hider is also a viable option.

M762

Compensator

I suspected when I tested the M762 on the TTS that something wasn't right as the muzzle brake outperfomed the other attachments in every area. Now, in the live version, things make more sense. The M762 loves to randomly kick to the right and this will cause you to miss shots. Putting a compensator on it makes these kicks less frequent and less severe while maintaining a manageable amount of muzzle climb.

LMG-E

Flash Hider

The LMG-E seems to have less random horizontal recoil now than it did during the TTS session which makes the MB a little more viable than before. I would still recommend sticking with the flash hider though unless you're having real trouble controlling the first shot kick. Depending on how good you are at recoil control, you may even want to ditch the ACOG and use a holo or reflex sight. With recoil this violent and unpredictable, you're not going to be winning any long range fights, so why use an optic designed for that kind of engagement.

K1A

Compensator

The K1A now behaves exactly how I expected it to. Very little muzzle climb means putting a compensator on it stops it from drifting off to the right and turns it into a lazer beam.

V308

Flash Hider

Flash Hider keeps the recoil stable enough for accurate bursts at long range while adding almost no muzzle climb compared to the muzzle brake.

Spear.308

Flash Hider

Finka's Red Bull is gonna take recoil out of the equation a lot of the time but for when you're out of juice or saving it for later, the Spear is easiest to handle with the flash hider.

 

 

Overview Attachments

 

Muzzle Brake

All Pistols

All DMRs

AR33

AK12

PARA-308

F2

Flash Hider

All LMGs

L85

G36c

R4-C

556xi

AUG

552 Commando

MK17

FMG9

MP5k

MP5

T-5 SMG

M12

P90

C8-SFW

Spear.308

V308

 

Compensator

SMG-11

Type-89

Bearing 9

C7e

PDW9

9x19vsn

416-c

MPX

Vector

Scorpion EVO 3 A1

UMP45

MP7

K1A

M762

 

 

Change Log

14/03/2018

- Added Tower guide map Defense & Attack
- Added barrel attachments for the Spear.308 and V308

 

I hope you guys liked the detailed guide about R6S!
Feel free to place comments if you have some questions to ask me! Enjoy

 

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IZHAN

RESERVED

(this is so damn long it may take an eternity to read  so until then reserved )

 

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visi0n
1 minute ago, IZHAN said:

RESERVED

(this is so damn long it may take an eternity to read  so until then reserved )

 

well, it isn't called a detailed guide for nothing you know lol. 

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JackTheJoker

WHY IS THIS SO LONG!

this is more like a full documentary on how to play rainbow sic siege

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visi0n
15 minutes ago, JackTheJoker said:

WHY IS THIS SO LONG!

this is more like a full documentary on how to play rainbow sic siege

Detailed guide man  :6_smile:

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-RAVEN-

Kudos for the effort you've put into this! I'm glad you finally did something productive. :13_upside_down: 

Thank you for this man, neat and detailed work. Good job!

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visi0n
1 hour ago, -RAVEN- said:

Kudos for the effort you've put into this! I'm glad you finally did something productive. :13_upside_down: 

Thank you for this man, neat and detailed work. Good job!

Thank you Senpai! <3

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BedBug

its way too long i will complete the reading b4 purchasing the game

:408_beers:for efforts

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Erika Asuna

If everyone had the same spirit, to read the rules :5a638701687ab_trollface(2):

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Outfield303

I Learnt from my experience

thanks for guide :14_relaxed: ..

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Gajan

I'd be figuring  it all by meself till I read out this thing........lol

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MrGamerAI™

Today:

Im Going To Start Reading Of This Guide.

Few Elternity Later:

Finally My Reading Is Complete.:5a638701e788e_trollface(3):

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BuzzKill

may b u can start writing a novel

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visi0n
9 hours ago, BedBug said:

its way too long i will complete the reading b4 purchasing the game

:408_beers:for efforts

Thanks bro, anytime!

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