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      Mr.Gamer

      Fallout 4 VR | Preview

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      Mr.Gamer

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      Fallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the Fallout series, and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The main story takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after "The Great War", which caused catastrophic nuclear devastation across the United States.

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      At a time when so many of the best games excel primarily as exercising in immersive world-building, you would think that more major publishers would be trying to port games into virtual reality. Fallout 4 VR, one of the few ports coming to VR, gives us some insight into what’s holding back the tidal wave of VR adaptations: It just isn’t as fun as playing Fallout 4 the old-fashioned way.

      Make no mistake, Fallout 4 VR is amazing on a conceptual level. The demo we played suggests that Bethesda will make good on its audacious plan to bring one of the largest, most intricate RPGs to VR in full. For fans who have played the game, and are obsessed with the Fallout series and its post-apocalyptic society, the game offers the opportunity to look around — see and feel — like you’re there in that visceral way that conventional games cannot convey.

      One of the highlights of this year’s Electronic Entertainment Expo (E3), Los Angeles, back in June, Fallout 4 VR has become one of the most highly anticipated titles not just for the HTC Vive, but in the whole of the virtual reality (VR) community. The latest demonstration of the videogame, at Gamescom 2017, Cologne, has done nothing to dampen this eagerness.

      The build available for hands-on play at Gamescom 2017 is largely the same as that which was shown at E3 earlier in the year, however given more time with the videogame there were many of its nuances that revealed themselves through further play. The unrestrained locomotion will still cause issues for some, but with the teleportation option available also it’s unlikely that many early adopters of modern VR will find cause for concern in the basic functionality of Fallout 4 VR.

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      Unfortunately, everything that’s fun and interesting about Fallout 4 VR is experiential. Playing the game is kind of a pain. Playing on an HTC Vive, we had our PIP-Boy strapped to left arm, and could raise it up, look at the screen, and select options using the left controller. When you aren’t using the Pip-Boy, you also move using the left controller’s d-pad. Clicking the right d-pad allows you to access a quick-select item wheel, and pressing the right trigger fires your equipped weapon.

      The right applications menu button (the one above the d-pad) turns on VATS. Like every other modern Fallout, VATS turns the world a slight shade of green, makes everyone move in slow motion, and highlights body parts on your enemies. Unlike non-VR games, you still have to aim in VATS; it just makes it easier. You can also teleport a short distance in VATS, which is helpful to get out of jams, because turning and running in VR can be both unwieldy and potentially nausea-inducing. Bethesda mentioned that you can play Fallout 4 VR using only teleportation for movement, but the teleport radius is not as far as, say, Doom VFR, so it isn’t necessarily effective for getting around.

      In a casual demo setting, the controls were manageable, but it would be very hard to get around and survive the commonwealth this way. Moving in VR using a d-pad is a risky proposition. Even if it doesn’t automatically make you sick, the experience is physically taxing. You won’t want to roam and explore for long stretches, or even complete long missions.

      Selecting new weapons and items on the weapon wheel is easy, but inventory management on the Pip-Boy is not. Using contextual menus, such as the list of items you look at every time you loot a locker or a corpse, can be difficult to navigate and keep open. It’s frustrating enough that I might forgo most of the looting in the game, if I played longer. That’s fine, in theory, until you run of bullets or stimpaks, and die.

      The menu system, as an area which had previously called for significant improvement, appears to have been streamlined. Now positioned in line with your controllers – opposed to being fixed to the player’s view – the menus for searching objects and fallen enemies are bold and clear, though sadly navigation of them still requires using the HTC Vive motion controller discs to represent a d-pad, rather than simply pointing with the motion control.

      Indeed, this minor issue is still prevalent throughout Fallout 4 VR; no matter how much we play it’s impossible to fathom why the Pip-Boy isn’t presented as a virtual touchscreen (lift left arm to activate, select options with the right motion controller), instead asking you to click a specific area of the motion controller’s disc to select options.

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      Elsewhere we were able to further dive into Fallout 4 VR’s mission design which, unsurprisingly, remains exactly the same as the original Fallout 4. The on-screen information and signposting is relative to default head position opposed to the direction the player is looking, though it’s rarely presented outside of your field-of-view. Whether this is a conscious decision to pull the player’s focus or simply an easy option isn’t clear at this point, however it does feel a little cumbersome when a mission objective is updated in the middle of heated combat.

      Wholly successful however is Fallout 4 VR’s V.A.T.S. implementation. Here the mode simply slows time while the player can still move in real-time, with the area targeted by the player highlighted in the colour that signifies their chances to hit: green, orange or red. Having now spent a not insignificant amount of time playing Fallout 4 VR it was easy for VRFocus to storm through three enemies, injuring two with leg shots to prevent returned fire before attacking the third, most heavily armed, with all-out headshots. As in the E3 hands-on, V.A.T.S. is exhilarating in VR.

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      The fact that Fallout 4 VR won’t include any of the original Fallout 4 downloadable content (DLC) may be disappointing to many, but it remains true that the videogame already provides a wealth of content – perhaps more than any VR title to date – and for that it could be argued that repaying the premium price for entry is wholly worth it. With Fallout 4 VR due out on HTC Vive later this year, we’ll soon see if the commercial audience agrees with this sentiment.

      The game has some mechanics we still haven’t seen before. We never got to have a conversation with a friendly NPC, never fast-travelled, and never got to see the more crowded, detailed areas of the game. These factors could all make the experience more enticing, or make it harder to deal with.

      The fact of the matter is that most people who are interested in Fallout 4 VR have probably played the original version of the game already, and love it. For those people, the ones don’t necessarily want to replay Fallout 4 , but simply spend more time in it, Fallout 4 VR has a lot to offer. To enjoy it, though, you’ll have to jump through a lot of hoops: We expect that completing a full playthrough of Fallout 4 in VR will be a labor of love that only most die-hard vault dwellers will endure.

      Fallout 4 VR comes to the HTC Vive December 10.

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      PhoenixSDK

      Will this work on any VR Device or only HTC Vive?

      Coz my Rig is VR Ready!

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      Izhan Huda

      @Mr.Gamer so what's your opinion on VR i think 1st person is enough and they should look forward to fallout 5 or skyrim sequel 

      • Haha 1

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      Mr.Gamer
      4 minutes ago, Izhan Huda said:

      @Mr.Gamer so what's your opinion on VR i think 1st person is enough and they should look forward to fallout 5 or skyrim sequel 

      My Opinion :58_disappointed_relieved:

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      Izhan Huda
      1 minute ago, Mr.Gamer said:

      My Opinion :58_disappointed_relieved:

      cause you are designer lol

      hahh

       

      • Haha 1

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      Mr.Gamer
      Just now, Izhan Huda said:

      cause you are designer lol

      hahh

      XD

      I Think Look Forward Is Well. Because Everyone Play This Game Already He Know The Story. Make New Story Is Good.

      • Haha 1

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      Parameswar

      Can't wait to play on Vive

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      Mr.Gamer
      1 hour ago, Parameswar said:

      Can't wait to play on Vive

      You Have HTC Vive?

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      Parameswar

      Yeah..Shared property of me and my friends

      1 hour ago, Mr.Gamer said:

      You Have HTC Vive?

       

      Edited by Parameswar

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