Search the Community
Showing results for tags 'prey'.
Found 2 results
-GAME INFO- Title: Prey Genre: Action Adventure Developer: Arkane Studios Publisher: Bethesda Release Date: 5 May 2017 -DESCRIPTION- In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands. -KEY FEATURES- Sci-fi Thriller Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station? Singular Setting Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets. Unimaginable Threat The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators. Play Your Way Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise. -SYSTEM REQUIREMENTS- MINIMUM Processor: Intel i5-2400, AMD FX-8320 Memory: 8GB RAM Graphics: GTX 660 2GB, AMD Radeon 7850 2GB Storage: 20 GB available space -REPACK NFO- Repack use pZLib v3 by Razor12911 -DOWNLOAD LINKS- Kbagi Single ISO (v1.0 CPY) https://binbox.io/Xn62d Uptobox Single ISO (v1.0 CPY) https://binbox.io/gYsK6 1F Single ISO (v1.0 CPY) Uploading... OL - 1GB (v1.0 CPY) http://binbox.io/BZA9g#LmLKRmX2 CU - 1GB (v1.0 CPY) http://binbox.io/YAf4r#81poLzLD RG / UB / 1F - 1GB (v1.0 CPY) http://binbox.io/iy0MQ#QomhuHem Credits Video (Extract into Game directory) https://binbox.io/N83hM v1.02 with BALDMAND Crack + Sound Fix (You need v1.0 CPY to install this. Download, place 'update.cpi' and 'setup v1.02.exe' inside PREY-CP Directory and run 'setup v1.02.exe' http://binbox.io/iBO4X#vzTptPu8 Torrent (If you want 'v1.0 CPY' you can skip downloading 'update.cpi' and 'setup v1.02.exe' http://www93.zippyshare.com/v/C9xAJO3l/file.html Prey - CorePack.nfo
Prey Real Lights plus Ultra Graphics mod improves Parallax Occlusion Mapping, lighting, blood and more ‘jmx777’ has released a brand new version of his amazing Real Lights plus Ultra Graphics mod for Prey. According to the release notes, this new version adds tracking cameras sparks on emp grenades and Thypons interference, improves fire effects of pipe leaks, improves blood and lighting, and adds heat distortion effects to all the heat emitters. Moreover, this latest version replaces Offset Bump Mapping with Parallax Occlusion Mapping on rocks floors, improves POM displacement effects on walls and floors whit tessellated sun shadows, adds POM displacement on floors and props, by brand new displacing maps, adds unused specular texture maps to several objects and brushes materials and tweaks water material to be more reflective and detailed. In order to showcase some of these graphical changes, jmx777 released some comparison screenshots that you can find below. Version 1.0 of the mod is on the left, whereas Version 1.2 of the mod is on the right. Those interested can download the mod from here, and below you can find its complete changelog. Added tracking cameras sparks on emp grenades and Thypons interference, augmented reach of tracking, also they can be broken. Now Operators react properly to environmental fire and produced fire, added burning effects. Also, they will evade the fire of a leaking pipe if they can. Adjusted the material settings and shaders for many brushes and props: -Replace Offset Bump Mapping whit Parallax Occlusion Mapping on rocks floors -Greater unified detail mapping for vegetation and rocks. -More pronounced POM displacement effects on walls and floors whit tessellated sun shadows -Adds POM displacement on floors and props, by brand new displacing maps. On future updates, I’ll keep adding new ones. -Adds unused specular texture maps to several objects and brushes materials. -Change of material shaders on arboretum greenhouse to make it a real glass structure. On vanilla having the Greenhouse not being transparent was used as a help to hide the pop-in of the vegetation inside. -Tweaked mirrors material to make it fully mirror-like. But note that they don’t reflect real-time due limitations on the engine. -Tweaked water material to be more reflective and detailed. Note that the game doesn’t use real water volumes, without an in-house editor further modification or implementation of water volumes is not possible atm-Changed plant boxes glass normal and gloss maps to a more detailed ones. -Adds unused SSS texture map for opacity to vegetation. Replaced the Levels Save-Load images to new ones that correspond the real state of the modded in-game areas, all the new shoots were taken by Digital Frontiers. Improved fire effects of pipe leaks. Added heat distortion effects to all the heat emitters. New gore effects on Humans and Thypons deaths. Now the lights and electronic props also react to the stun gun. Added more blood on weapons impacts on Humans. Improved particle effects of powers cast by the player. Prolonged the time of Thypon blood splatters on player’s camera. Added effects for Humans npc blood splatters on camera. Added interference effects for all sings. More particles effects added to recycler recycling animation. Tweaked how flashlight dims on different distances, now it maintains intensity constantly (the drain of power remains the same, the gameplay isn’t affected) Added specific volumetric effects on arboretum greenhouse, Crew Quarters, Neuromod Div and Psychotronic levels. Uses only high poly lod models of more rocks and special structures. Changed space texture using the one that appears in old gameplay demos. New Earth position and lighting, to be more on the line of moon-earth real life position in space, thanks Jlbiggs! Improved impact effects of water Augmented view distance for fog/cold/mist particle effects. Improved destruction effects on lights. Activated missing shadows on the medbay of life support level. Adjusted intensity of some very bright and noisy volumetric effects on cargo bay level. Adjusted intensity of the lamp post volumetric effects on Arboretum to be more subtle. Adjusted several base game lighting inconsistencies across all the levels Adjusted the pause menu to be fully clear, leaving a lighter effect when the options are selected. Fixed mist particle effects not being rendered properly introduced by the last version of the mod. Fixed flickering of volumetric effect near the exterior transition door at power source level. Fixed persistent sparks effects on some turrets after being fully repaired. Cleaned particles code gaining 3-7 fps depending on the scene and the number of particles being rendered.